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Showing posts from June, 2018

BLOG EXPERIENCE

• https://www.mathplayground.com/games.html • My interaction with other bloggers (most of them are teachers and DEEL students), I found that: • They do not have a clear knowledge about GBL • But in other part of the world, bloggers are very conversant with the concept of GBL, and, they are practicing it. Bloggers that are using GBL said wonderful things about the performance of their students.   • 8 questionnaires were given the primary, 6 to the JHS and 6 to SHS. • 2 could not be retrieved from the JHS females. • The questionnaire seeks to know: - If the teacher ever used simple game to teach? - What were the impacts? - If the teacher know how to play a digital game? - Whether the teacher has used GBL in teaching before?  - What are the barriers to GBL? - What were their role in GBL? - If they would like to use GBL?  FINDINGS OF THE RESEARCH - Only 2 nursery teachers (11%), use play to teach. - 17 (94%) once played games on mobile phon

DEFINING TRAITS OF A GOOD GBL

A GOOD GBL MUST BE: Interactive problem solving:  Interaction between the quest and the player - Specific goals/rules: rules  must be followed and goals attained to make the learner focus - Adaptive challenges:  Difficulty levels should match the learner’s ability. Control : encourage the  learner to influence the game play. - feedback: should Provide timely feedback.   - Uncertainty: it should not b e predictable, - Sensory stimuli: sounds, graphics and story that give excitement. EFFECTS OF GBL ON LEARNERS L -Critical/logical thinking - Retention skills - Creativity skills - Development of ICT skills - Collaborative learning - Learning how to fail - Improve visual organ - Motivation and fun -Communication skills -Social and emotional development ( Fromberg , 2002) - Neurological development (Perry et al, 2000) - Oral/literacy development (Perry et al, 2000) - NOTE: too much of every thing is bad. Games must have a time limit GBL IN OUR S

GAME-BASED LEARNING (GBL) VS GAMIFICATION

What is a game? Games refer to structured or organized play. Play is voluntary, intrinsically motivated and involves active cognitive and physical engagement that allows for the freedom to fail and recover, to experiment, to fashion identities, and freedom of effort and interpretation ( Klopfer et al., 2009) What is Game-Based Learning (GBL)? GBL is the use of game thinking and game mechanics in non-game context to engage users to solve problems in an educational environment ( Deterting et al., 2011) • What is Gamification? It involves the use of game elements, such as incentive systems to motivate players to engage in a task they otherwise would not find attractive ( Prensky , 2001) TYPES OF GBL 1-/ NON DIGITAL GBL   - Non digital game based learning is the use of physical game material such as cards, board games or tabletop games for educational purposes ( Kossi , 2018) - Examples: oware ; chess; draughts; scrabble; snakes and ladders; ludo etc 2-/ DIGITAL OR