GAME-BASED LEARNING (GBL) VS GAMIFICATION


What is a game?
Games refer to structured or organized play. Play is voluntary, intrinsically motivated and involves active cognitive and physical engagement that allows for the freedom to fail and recover, to experiment, to fashion identities, and freedom of effort and interpretation (Klopfer et al., 2009)

What is Game-Based Learning (GBL)?
GBL is the use of game thinking and game mechanics in non-game context to engage users to solve problems in an educational environment (Deterting et al., 2011)
What is Gamification?
It involves the use of game elements, such as incentive systems to motivate players to engage in a task they otherwise would not find attractive (Prensky, 2001)
TYPES OF GBL
1-/ NON DIGITAL GBL  

- Non digital game based learning is the use of physical game material such as cards, board games or tabletop games for educational purposes (Kossi, 2018)
- Examples: oware; chess; draughts; scrabble; snakes and ladders; ludo etc
2-/ DIGITAL OR SERIOUS GBL

- It is an explicit and carefully thought-out educational purpose, and is not intended to be played for amusement (Clark, 1970).
- GBL abound in many discipline like math, science, history, geography, biology, health, literacy etc. (Zida, 2005)
- Serious GBL can only be played through digital devices like computer and digital devices.

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