DEFINING TRAITS OF A GOOD GBL
A GOOD GBL MUST BE:
-Communication skills
Interactive
problem solving: Interaction
between the quest and the player
-
Specific goals/rules: rules must
be followed and goals attained to make the learner focus
-
Adaptive challenges: Difficulty
levels should match the learner’s ability.
Control
: encourage the learner
to influence the game play.
-
feedback: should Provide timely feedback.
-
Uncertainty: it should not be
predictable,
-
Sensory stimuli: sounds, graphics and story that give excitement.
EFFECTS OF GBL ON LEARNERSL
-Critical/logical
thinking
-Retention
skills
-Creativity
skills
-Development
of ICT skills
-Collaborative
learning
-Learning
how to fail
-Improve
visual organ
-Motivation
and fun
-Communication skills
-Social
and emotional development (Fromberg, 2002)
-
Neurological development (Perry et al, 2000)
-
Oral/literacy development (Perry et al, 2000)
-
NOTE: too much of every thing is bad. Games must have a time limit
GBL IN OUR SCHOOLS TODAY
- GBL
was facilitated by the advent of digital devices game plays and the development
of software. Unfortunately, GBL is not used in our educational circle. And,
there are few literature on the GBL topic. For me to get a clear picture of the usage of game-based learning in our school, there should be a well researched information.
-So, I
decided to conduct a research on the subject. It leads me to Peki
college of education, its basic school and the Peki SHS. In all 20 questionnaires were given
to 10 male and 10 female teachers (2 could not be retrieved from the females).
I collected 18 out of 20.
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